visualizeAudioWaveform()
Part of the @remotion/media-utils
package of helper functions.
This function takes in AudioData
(preferrably fetched by the useAudioData()
hook) and processes it in a way that makes visualizing the audio waveform that is playing at the current frame easy.
tsx
constwaveform =visualizeAudioWaveform ({fps ,frame ,audioData ,numberOfSamples : 16,windowInSeconds : 1 /fps ,});
tsx
constwaveform =visualizeAudioWaveform ({fps ,frame ,audioData ,numberOfSamples : 16,windowInSeconds : 1 /fps ,});
See Examples below.
info
This function is suitable for visualizing voice. For visualizing music, use visualizeAudio()
Arguments
The only argument for this function is an object containing the following values:
audioData
AudioData
An object containing audio data. You can fetch this object using useAudioData()
or getAudioData()
.
frame
number
The time of the track that you want to get the audio information for. The frame
always refers to the position in the audio track - if you have shifted or trimmed the audio in your timeline, the frame returned by useCurrentFrame
must also be tweaked before you pass it into this function.
fps
number
The frame rate of the composition. This helps the function understand the meaning of the frame
input.
numberOfSamples
number
Must be a power of two, such as 32
, 64
, 128
, etc. This parameter controls the length of the output array. A lower number will simplify the spectrum and is useful if you want to animate elements roughly based on the level of lows, mids and highs. A higher number will give the spectrum in more detail, which is useful for displaying a bar chart or waveform-style visualization of the audio.
windowInSeconds
number
Time in seconds (can be float) which represents the duration for which you want to see the audio waveform. Example: Your video has an fps
of 30, and you pass 15 as the frame
on visualizeAudioWaveform
and 0.25 as windowInSeconds
then output will have audio waveform data from (15/30) - .125 = 0.375 sec to (15/30) +0.125 = 0.625 sec.
Return value
number[]
An array of values describing the amplitude of each frequency range. Each value is between 0 and 1. The array is of length defined by the numberOfSamples
parameter.
Examples
Basic example
tsx
import {createSmoothSvgPath ,useAudioData ,visualizeAudioWaveform ,} from "@remotion/media-utils";importReact from "react";import {AbsoluteFill ,Audio ,useCurrentFrame ,useVideoConfig } from "remotion";importvoice from "./voice-short.mp3";constBaseExample :React .FC = () => {constframe =useCurrentFrame ();constaudioDataVoice =useAudioData (voice );const {width ,height ,fps } =useVideoConfig ();if (!audioDataVoice ) {return null;}constwaveform =visualizeAudioWaveform ({fps ,frame ,audioData :audioDataVoice ,numberOfSamples : 32,windowInSeconds : 1 /fps ,});constp =createSmoothSvgPath (waveform .map ((x ,i ) => {return [(i / (waveform .length - 1)) *width ,(x - 0.5) * 300 +height / 2,];}));return (<div style ={{flex : 1 }}><Audio src ={voice } /><AbsoluteFill style ={{justifyContent : "center",alignItems : "center" }}><svg style ={{backgroundColor : " #0B84F3" }}viewBox ={`0 0 ${width } ${height }`}width ={width }height ={height }><path stroke ="white"fill ="none"strokeWidth ={10}d ={p as string} /></svg ></AbsoluteFill ></div >);};
tsx
import {createSmoothSvgPath ,useAudioData ,visualizeAudioWaveform ,} from "@remotion/media-utils";importReact from "react";import {AbsoluteFill ,Audio ,useCurrentFrame ,useVideoConfig } from "remotion";importvoice from "./voice-short.mp3";constBaseExample :React .FC = () => {constframe =useCurrentFrame ();constaudioDataVoice =useAudioData (voice );const {width ,height ,fps } =useVideoConfig ();if (!audioDataVoice ) {return null;}constwaveform =visualizeAudioWaveform ({fps ,frame ,audioData :audioDataVoice ,numberOfSamples : 32,windowInSeconds : 1 /fps ,});constp =createSmoothSvgPath (waveform .map ((x ,i ) => {return [(i / (waveform .length - 1)) *width ,(x - 0.5) * 300 +height / 2,];}));return (<div style ={{flex : 1 }}><Audio src ={voice } /><AbsoluteFill style ={{justifyContent : "center",alignItems : "center" }}><svg style ={{backgroundColor : " #0B84F3" }}viewBox ={`0 0 ${width } ${height }`}width ={width }height ={height }><path stroke ="white"fill ="none"strokeWidth ={10}d ={p as string} /></svg ></AbsoluteFill ></div >);};
Sliding effect
By increasing the windowInSeconds
by tenfold, the audiogram starts moving to the right:
tsx
constwaveform =visualizeAudioWaveform ({fps ,frame ,audioData :audioDataVoice ,numberOfSamples : 32,windowInSeconds : 10 /fps ,});
tsx
constwaveform =visualizeAudioWaveform ({fps ,frame ,audioData :audioDataVoice ,numberOfSamples : 32,windowInSeconds : 10 /fps ,});
Posterizing
By only calculating the waveform every third frame, we make the waveform calmer and generate a cool effect:
tsx
constwaveform =visualizeAudioWaveform ({fps ,frame :Math .round (frame / 3) * 3,audioData :audioDataVoice ,numberOfSamples : 32,windowInSeconds : 10 /fps ,});
tsx
constwaveform =visualizeAudioWaveform ({fps ,frame :Math .round (frame / 3) * 3,audioData :audioDataVoice ,numberOfSamples : 32,windowInSeconds : 10 /fps ,});